Gaming – press release

Gamers sit still for long periods of time, and we are looking to link up with the gaming industry aswell as the gamers themselves to bring to their attention, the real threat of Deep Vein Thrombosis as they game.

“We think it is the responsibility of the industry to protect the people who use their games – especially younger users who are sedentary for long periods of time.”

The UKIE (the Association for Interactive Entertainment) estimates that there’s between 2.2 and 2.6 billion people within the global gaming audience.

And a recent study found that gamers as young as 12 have suffered and in some instances died of deep vein thrombosis.